Technical Character Artist

Company Name:
Who I'm Hiring:
A world-renowned game studio currently working on a AAA console title is looking for Technical Artists/Technical Directors who will support the sandbox team. We are looking for Character TDs, riggers and generalists with experience in character rigging and troubleshooting. This position requires a technically minded individual who has an obsessive eye for details and passion for ensuring game content consistently meets a high bar. Strong collaboration and great communication skills are essential as this role will be involved working closely with a diverse and highly experienced team.
What You Get to Do:
o Setup and support both simple and complex assets including props, weapons and vehicles. o Support content creation teams with everyday troubleshooting issues with tools, rigs and workflows. o Assist in education of content creations teams on workflow best practices. o Work with tools developers to augment and enhance content creation tools. o Ensure all game assets meet production technical standards requirements. o Some level of scripting in Maya is required, specifically with Mel and/or Python.
What You Bring:
o Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered. o Candidate must have experience with character, vehicle and prop rigging. o Candidate must have strong knowledge of modern game development principles and techniques. o Candidate should have strong time management and communication skills. o Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in a new content pipeline. o Havok system experience is a bonus.

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